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So you wanna be a Japanese video game programmer?

Working on the cutting edge doesn't pay as well as you might think, according to anonymous industry insiders
 
Japanese video game programmers These game cartridges hark back to an earlier time when video game programmers made a decent wage -- or they got paid badly but didn't have 2ch to anonymously vent their complaints. (Photo by Flickr user A6U571N)

A recent thread on the notorious 2ch BBS system asked Japanese video game programmers, what is your take-home pay per month? We translated a few of the answers, and the numbers reported seem surprisingly low:

"¥130,000 For 256 hours of work a month." (For reference, a 'normal' 40-hour work week equals 160 hours per month.)

"My only take-home pay is the smiles of our customers."

"Let me tell you, the minimum salaries that game companies claim to pay employees are total BS. Ads promising ¥250,000+ a month? In reality they pay ¥130,000 a month. ¥200,000+ a month? In reality they pay ¥110,000 a month. Oh, and then you get taxes withheld. So take-home's like ¥70,000-80,000 a month. Ah ha ha ha!"

"¥160,000 and I am ready to die. I can't even afford the 'recruit suit' I'll need for interviewing for another job."

"Salary varies from individual to individual so it's hard to say, but speaking about the industry as a whole you can definitely say 'low enough to make people regret dedicating themselves to games.' A precious few blessed with talent can earn a living wage. And an even more precious few who get lucky can make more than a living wage."

"More than an animator makes, that's for sure."

"My boyfriend's case is between ¥130,000 and ¥140,000 a month, with no bonus, a 230 hour work-month, a balding head and a hazy future."

"¥180,000 a month, no bonus, and only thanks to the company dorm can I afford to live in Tokyo."

"I'm 27, live in Tokyo, working for a major company, and make ¥680,000 a month, with a separate yearly bonus.... But it isn't in the game industry. Ha!"

It's important to remember that all of the above comments are unsubstantiated, let alone connected to any specific game company (of which there are many aside from the five or six major ones.) But it is definite food for thought for the legions of youngsters out there with dreams of making their fortune in the world of videogames.

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Just wanted to point out that that image you used is actually of pirated carts. :P Also, it seemed like some people at 2ch were saying Nintendo was different? Could you or someone translate some of that?
Not to mention the fact that if you’re a programmer you’ll most probably NOT be a creative force in the game. You won’t come up with cool characters or build worlds from imagination or write plots and probably not even design gaming systems. To do that you’d have to be a writer or director, positions seldom filled by programmers. (Think about it; Shigeru Miyamoto was a designer; Hideo Kojima, a wannabe moviemaker; Fumito Ueda has a background in classical arts; Shigesato Itoi is a copywriter/essayist; Keiji Inafune originally intended to be an illustrator; and so on…)

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